The portion of the Processional Way between the Eighth and Ninth Stairs is known as the Ghostrime Road. It is rough-hewn and quickly built, where it isn’t simply brought into shape by magic. The Stone-Herders who serve the Final Court must keep the way open for ghosts to march inexorably toward the Gate, but they have no care whether it is or isn’t passable by the living, and so the areas left entirely to their work are as rough as any natural cave; even “flat” areas one can still have to use the whole length of one’s leg to step up out of a pit or onto a boulder.
A chill hangs in the air along this stretch of road, the principal hazard for mourners visiting this section of the Tomb. Frost can be found on almost every surface. It would be a mistake, however, to assume that the cold only conducts itself by air; the intrinsic cold of the space one’s bones occupy will chill them through any amount of intervening flesh and clothing.
Despite being closed, the Gate still calls to the souls of those near it, and here, it is close enough that the call is not unlike energy drain, albeit weak. For a typical game, one chance in six every hour of applying a level of energy drain is an accurate model. This energy drain can be reversed immediately by direct sunlight, though if any has been incurred deeper down, the whole damage may be harder to reverse. Similarly, the progressive effects of extreme cold should be applied (appropriate to the ruleset used). If one has no tools but HP damage, 1d6 HP cold damage applied every hour is appropriate for a character in cold weather gear, simply 6 per hour for a character without it (just because the supernatural cold can reach through your body doesn’t mean that it won’t also take the opportunity to freeze you through the cold air). The fumes from the previous level, however, are not present here.
Because of the cold and deathly effects of proximity to the Gate, little work can be done on the Processional Way here. In some cases, rapidly-rotated teams of workers have carved flat pathways and filled in gravel. In others, wood planks are laid one by one until something not entirely inappropriate for a king’s funeral is made. In still others, mud has been poured and sculpted into shape before freezing into a solid block. The cold makes these simple construction methods last far longer than they should. Particularly challenging areas might have seen a wizard bring a spell to these depths to pave a way, or call in a favor to get the Stone-Herders to care. The Stone-Herders don’t move against this road deliberately, but neither do they protect it, nor do they consider the effect on the constructed road a reason to delay a needed movement of the rocks. Thus sections of road that connect to nowhere, and old stretches of the Way that no longer go through, can be found throughout the cavern complex.
Many rituals exist to protect from the soul-drawing effect of the Gate. The simplest is the protection of a ghostly ally and guide. Simply having a ghost accompany you through the Tomb and offer protection can buffer against one level of energy drain per visit. Ghosts must be willing, coerced, or deceived into offering this protection, typically (perhaps those from the constructed Knight would disagree). A ghost who helps in such a way, however, can only remain on the same level or go deeper into the Tomb; they cannot ascend to a previous level (most ghosts already cannot). Thus a frequent visitor to levels beyond this one must have a ready source of guides. A stronger form of this ritual was the purpose for which the Chained Guide was allowed to suffocate. Perhaps, also, someone who knows the secret rituals used by royal funerals can tell what keeps their mourners safe; if such rituals can be turned to the benefit of adventurers, they would be a great aid in exploring the lower depths of the Tomb.
Still, for those without the benefit of those rituals, deaths abound. Those interred on this level, deliberately or because they died in accidents, are preserved until something comes along to defile their graves. Workers who died in the construction of the processional way are arranged into tidy graves, not too near the Way (lest a new-crowned queen think her father’s funeral procession marches through a peasant graveyard) nor too far away (lest the gravediggers themselves succumb). Broken tools, too, were often abandoned rather than allowed to become dead weight for a worker fleeing the place before succumbing; place them in a way that the procession’s lanterns won’t shine on them, and they are out of mind. While common hammers, chisels, buckets and spikes make up the bulk of this. in one case an elaborate wheelbarrow made of bronze (to better resist the corrosion of the level above, compared to iron), with a vessel for burning coals slung below it (to keep the mud it contained from freezing) was simply abandoned for a broken wheel, and now lies for the taking.