The Stone-Herder known to mortals as Bassak has faced a tragic turn in its tale in recent years. He has fled, with his shrine, to the gate between the Chasm and the vaults of the seventh level of the Tomb to nurse his wounds, sealing that gate to all others.
As with so many tragedies in the Tomb, Bassak’s tragedy began with the Band of the Seal. His shrine, close to the Processional Way, put him into direct conflict with the Band when they came through, the only one who could bring the ceiling down to close their path, and a powerfully enchanted blade still sinks deep into the creature’s stony body, yet to be drawn out, along with many other wounds, from picks, hammers, and magical weapons. Indeed, were Stone-Herders not spirits that seldom truly died, and were it not for the power of the Tomb as the destination of dead things, Bassak would have been slain for trying to deter the Band from their course. Thus he is called the Slaughtered Stone.
As he tried to recover, then a Necromancer came upon him, and, finding him in death’s grasp, ensorcelled him as a servitor. Bassak, though, ageless, older than the written spells that the Necromancer knew, eventually gained the upper hand in their battle of wits and slipped his bonds, retreating into the catacombs and sealing the passage to the Chasm in a rather hasty job (an unnatural-looking seam is visible between the basalt of the chasm and the granite brought up from below to seal it), in an attempt to besiege his enslavers, who used that passage to raid the bee-hive above for honey and meat to eat and wax for candles. Only a Stone-Herder’s command, or long and dedicated work with picks and carts (the barrier is perhaps two yards thick) could reopen the path to the Chasm.
The stones yet obliged when he ordered them bear his shrine to his new station, and again when called them to deliver to him nuggets of gold and purple-black gemstones, in defiance of the Stone-Herder’s station (whose powers must never be used for personal wealth or, especially, as a form of mining) and an embrace of his undead abominability, there to entice the trolls, goblins, and satyrs above and the magma-wisps below to his aid against his former enslaver and his accomplices.
Quite the collection of treasure can be found at the shrine, besides. Its original place beside the Processional Way, and his then-kinder demeanor (for an ageless Stone-Herder) other made him into a sort-of representative of Stone-Herder-kind to mortals, who brought him offerings to ensure passage safe from cave-ins and other hazards of the underground both in the Tomb and beyond (many who worked in mines carried offerings here); all the treasures of the surface and even some of underground transformed by surfacers, such as coins and jewelry of gold, but also animal sacrifices, trophies from magical beasts, and fine wines. Adding that to the proceeds of his recent mining, and what he has looted from the necromancer, and his war chest is quite substantial. He will take it as an insult if mortals ask for any of it in payment for ousting the Necromancer, however; mortals should avenge other mortals’ blasphemies against the gods for piety, not payment. Indeed, any mortal that expresses a wish for payment in any way, even by eyeing the treasures, in his eye shares the same hubristic greed that left him in this state, and he may respond to the insult with lethal force. This is even true if the mortal visitor comes into the shrine to find Bassak sleeping in a form indistinguishable from a boulder, which is often. A mortal who manages to speak with him will likely be tasked with inviting the troll Jorhilde and her family to his aid.
To further deter mortals from attempting to take his treasure, he has arranged things so that the only way to reach his shrine, aside from ordering stones to part, is through a mazelike catacomb. His newly-twisted powers with his reanimation allowed him to breathe an unlife into the bone hands and skulls that rest in that catacomb; now the hands skitter around, whether alone (where their bones sharpen to a clawlike edge at the moment they strike) or on half or full arms (which allow them to take up other bones and hurl them at their adversaries). Either way, they also dessicate those they strike, and the wounds they leave putrefy if not treated properly. The skulls fly, bite, and report everything they see to their master. Some even lead groups of hands, improving their marksmanship and coordination.
The Catacomb is further protected by twisted magic; an enchantment on it causes those caught within it to confuse right and left, at least some of the time. Bringing companions and discussing which way one is going at every juncture and only moving on once there is agreement as to which is right and which is left is a sure way to beat this enchantment, but the unwary will be lost to wander the catacomb and worn down, never reaching its end and being slain or ejected depending on the mood the spell takes that moment, and how Bassak directs it.
Also by the shrine is a spring of healing water, rerouted from its natural place by careful application of stone-herding. Bassak dared not go out to touch it with his enemies about, but with the water here he has tried it. Though it restores him some, it also unbinds the spells restoring animacy to his body and allowing him to slip free of the laws that bound him while alive; it is likely that the healing water would leave him inert before it restores him. Already, he has cleansed himself to the point that the weight of his crime of mining bears down on him; he dares not attempt to heal himself further until he has driven his enemies from the Tomb. Perhaps not even then. The healing spring has also only strengthened the grip Bassak’s stone has on Prince Despin’s sword embedded in him. Removing it would be almost as much an injury as when he was first stabbed, though perhaps enough reanimating magic remains that he may still retaliate.
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