The Sixth Processional Stair is a simple broad road, with long flagstone steps leading down at a gentle incline under a vaulted masonry ceiling, wrested from the tiny crevices that the natural caverns at this depth were. Hanging from the keystone of the second arched rib supporting the ceiling is a large topaz, perhaps the size of a cherry, suspended from a silver chain, which shines with a bright yellow light that makes the path appear as if under daylight. A green sapling, with long thin leaves like rounded speartips and flowers with white filamentary petals almost like dandelion seeds surrounding a yellow core like a daisy’s, grows in a large red clay pot in an alcove where a statue that has since been removed once stood. The stair can be smelled even before the light can be seen, as this sapling emits a strong smell not unlike those of mint and honey.
The light here repels ghosts, a scheme by the Necromancer who once ruled this level. Like sunlight, like the forces that keep the ghosts in the Tomb once they enter, they dread to or even physically cannot approach this stair. Many ghosts trapped on this level, or above it, resent this fiercely.
The Withering Eye also resents the presence of this ghost trap, as the topaz used to create it was a gift to her from a family member from the Sun Court, originally one of a pair of earrings, stolen from her by one of the Necromancer’s apprentices. She cannot, however, recover it as the tree is a weakness of hers; the scent it emits is an oil to which she is allergic and which weakens her powers. A direct attempt to reclaim it would leave her vulnerable to ambush at the most critical moment.
The statue-niches on this stair are fewer, and the statues older. Though depth has preserved them, before the Gate was sealed they spent longer between times they would be touched or seen by surfacers. They tend to be older too, though; they are much more rarely replaced, as their depth deters the vainglorious and the expense deters all but the most determined of the pious.
The most eye-catching and ostentatious of the statues is King Barvold’s statue, which nearly bankrupted him to have constructed, and which he ordered be placed here upon his death (before he was laid to rest, while he was still nominally king as a ghost who could be consulted and who could enact supernatural punishment on those who defied oaths to him), to protect it from successors who might try to melt it down and recover the bronze from its body and the silver inlayed for the details of his face and the trim of his robe.
A statue of a young boy in a monk’s habit, a princeling sent off to a monastery to avoid a crisis with his brother perhaps, though the statue is old enough that scholars of royal biographers differ on who this might be, and perhaps not royal at all, hides a hole in the floor beneath it containing a large midnight-black fleece which has a magic power: laying it flat on the ground and then lifting it from the center will cause it to attach itself around a newly-formed yet adult ram, which will serve its summoner as loyally and intelligently as any dog, already knowing a great many commands. If shorn, the ram will vanish soon after, though the newly-cut fleece will have the same power. One who attempts to spin it while unaware of its power will find it tangled and resistant to any attempt to draw usable fiber from it, though one aware of its power could perhaps willfully destroy it (or disperse it) by spinning it into yarn or thread.
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